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It can be enchanted and passively deals +20 extra damage to all kinds of undead (including vampires and ghosts), as well as werewolves. It can be acquired in different venues across Skyrim simply by killing members of the Silver Hand. For those operating without the mod, I've come up with supplements that should fill the roles of traditional Witcher swords adequately. ( In-game: Potion of Regenerate Stamina Mora Tapinella + Scaly Pholiota) - Swords- As stated previously, Witchers carry two swords. It can also be used to alleviate the side effects of Gadwall. The potion is weaker than Lapwing, but generates no side effects. (In-game: Potion of Regenerate Health Namira's Rot + Luna Moth Wing) Tawny Owl: Tawny Owl speeds up the regeneration of Stamina. After consuming it, the witcher can parry monsters' blows more often. As a universal brew, it is good on many occasions and additionally produces no side effects. (In-game: Potion of Fortify Health Giant's Toe + Wheat) Swallow: Symbolizing spring and rejuvenation, the swallow lent its name to this potion that accelerates the rate at which wounds scab over and heal.
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This side effect can be alleviated by drinking the Rook potion. After consuming it, although he is fortified, the witcher deals reduced damage for a short time. The buzz from this powerful brew, however, adversely affects coordination. (In-game: Potion of Fortify One-Handed Hanging Moss + Canis Root) White Rafford's Decoction: Invented by a famous mage, this potion helps the witcher survive wounds that would normally be lethal to him. This potion increases muscular power, and thus damage dealt to foes in close combat. Witcher's Rook Potion: Rook is especially popular among witchers who believe that killing monsters quickly is their best defense. To act as catalysts for their mutations, extremely essential parts of the witcher's kit are potions. Iron or steel swords are used for defense against humans or elves. Silver swords are used for killing monsters - undead or otherwise. The Witcher - Equipment, Tactics, Perks, Attributes The Witcher's arsenal is comprised of two swords, one plated with iron or steel and the other plated with silver. Due the immense genetic mutations they sustain throughout their lives, the hair of witchers often lose pigmentation. Witchers are typically of chaotic alignments - Geralt of Rivia, a famed and iconic witcher, is mostly perceived as being Chaotic Neutral, although other witchers can differ. Not involving themselves in politics or shifting fronts of power, the mutated monster slayers travel the world in search of contracts. The Witcher - Playstyle, Roleplay, Physicalities The Witcher's path is sometimes akin to that of a vagabond or wanderer. This build involves the most known school - that of the Wolf.
THE WITCHER 2 GADWALL TRIAL
Witcher schools, while adhering to the Trial of the Grasses, usually specialize in different styles of combat. Generally speaking, each Witcher belongs to a specific school as indicated by the ornate, magically-receptive medallions they carry.
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Witchers are essentially 'mutants', although not bestial or savage in the slightest. The Witcher - Character Concept/Essential Ideas Witchers are posthuman, genetically-engineered, monster-hunting warrior-monks changed early in their lives from children to killing machines with superhuman perception, strength and reflexes through multi-phase training involving sorcerous modification to their biology, specific diet and rigorous combat disciplining - a lifestyle termed as the "Trial of the Grasses,".